Package org.drinkless.tdlib
Class TdApi.MessageDice
java.lang.Object
org.drinkless.tdlib.TdApi.Object
org.drinkless.tdlib.TdApi.MessageContent
org.drinkless.tdlib.TdApi.MessageDice
- Enclosing class:
- TdApi
A dice message. The dice value is randomly generated by the server.
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final intIdentifier uniquely determining type of the object.Emoji on which the dice throw animation is based.The animated stickers with the final dice animation; may be null if unknown.The animated stickers with the initial dice animation; may be null if unknown.intNumber of frame after which a success animation like a shower of confetti needs to be shown on updateMessageSendSucceeded.intThe dice value. -
Constructor Summary
ConstructorsConstructorDescriptionA dice message.MessageDice(TdApi.DiceStickers initialState, TdApi.DiceStickers finalState, String emoji, int value, int successAnimationFrameNumber) A dice message. -
Method Summary
Modifier and TypeMethodDescriptionintReturns an identifier uniquely determining type of the object.Methods inherited from class org.drinkless.tdlib.TdApi.Object
toString
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Field Details
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initialState
The animated stickers with the initial dice animation; may be null if unknown. The update updateMessageContent will be sent when the sticker became known. -
finalState
The animated stickers with the final dice animation; may be null if unknown. The update updateMessageContent will be sent when the sticker became known. -
emoji
Emoji on which the dice throw animation is based. -
value
public int valueThe dice value. If the value is 0, the dice don't have final state yet. -
successAnimationFrameNumber
public int successAnimationFrameNumberNumber of frame after which a success animation like a shower of confetti needs to be shown on updateMessageSendSucceeded. -
CONSTRUCTOR
public static final int CONSTRUCTORIdentifier uniquely determining type of the object.- See Also:
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Constructor Details
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MessageDice
public MessageDice()A dice message. The dice value is randomly generated by the server. -
MessageDice
public MessageDice(TdApi.DiceStickers initialState, TdApi.DiceStickers finalState, String emoji, int value, int successAnimationFrameNumber) A dice message. The dice value is randomly generated by the server.- Parameters:
initialState- The animated stickers with the initial dice animation; may be null if unknown. The update updateMessageContent will be sent when the sticker became known.finalState- The animated stickers with the final dice animation; may be null if unknown. The update updateMessageContent will be sent when the sticker became known.emoji- Emoji on which the dice throw animation is based.value- The dice value. If the value is 0, the dice don't have final state yet.successAnimationFrameNumber- Number of frame after which a success animation like a shower of confetti needs to be shown on updateMessageSendSucceeded.
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Method Details
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getConstructor
public int getConstructor()Description copied from class:TdApi.ObjectReturns an identifier uniquely determining type of the object.- Specified by:
getConstructorin classTdApi.Object- Returns:
- this.CONSTRUCTOR
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